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A Systematic Review of Research on the use and Impact of Technology for Learning Chinese

Authors

Angelina Maksimova, Peking University, China

Abstract

In light of technological development enforced by the Covid-19 pandemic, learning Chinese has become more digitalised. Confucius institutes went online and now follow 2021 to 2025 Action Plans for the Construction of Teaching Resources for International Chinese Education and International Chinese Online Education. New ways of learning Chinese emerged, such as educational games and intelligent tutoring systems (ITS), some of them based on artificial intelligence. The aim of this systematic review is to examine recent (from 2017 to 2022) research published in ScienceDirect and Scopus databases on the use and impact of educational games and ITS in Chinese language learning. A total of 29 selected studies were analysed. Based on the overall findings, games and ITS are effective tools for Chinese learning, that impact students’ motivation, self-efficacy progress, and learning satisfaction. However, more in-depth research should explore how games and ITS can best be implemented to teach Chinese to foreigners.

Keywords

Chinese language learning, games, educational games, intelligent tutoring system, emotional intelligent tutoring system, flipped classroom, artificial intelligence.