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A New Mathetic (The Science of Learning) and Didactic (The Science of Teaching) Concept

Authors

Henk Roelofs1 and Willem Schreuder2, 1LE-Network, The Netherlands, 2Functionality, The Netherlands

Abstract

The concept of Learngaming integrates Darwin’s natural selection theory into a learning and teaching framework designed to prepare individuals for the demands of the 21st century. It focuses on entrepreneurial learning through play, fostering the development of key skills such as efficiency, flexibility, and creativity. In contrast to traditional educational approaches, which emphasise rote learning and exams, Learngaming promotes active, nonlinear, and collaborative learning environments that reflect the dynamic, digital context of modern life. The methodology uses digital "LEARNGames" to simulate real-world challenges, allowing learners to adapt and thrive in uncertain environments by encouraging risk-taking and instant feedback. This method proves particularly effective in teaching 21stcentury skills, as demonstrated in projects with gifted children, where learners showed improved retention and engagement through play-based learning. By shifting from a teacher-centred model to a learner-driven, game-based approach, Learngaming enhances both personal and collective learning outcomes, preparing individuals to succeed in an ever-evolving society.

Keywords

Learngaming, Mathetics, Didactics, Entrepreneurial learning, 21st century skills, Learning by playing, Natural selection, Non-linear learning, Digital learning environments, Game-based learning, Simulation games, Action Regulation Theory, Instant feedback, Gifted children